Virtual Reality

El hombre diluido. El ser humano entre el engaño y la desaparición

Art History / Cyborg Theory / Contemporary Art / Art and technology / Body representations in art, cinema and literature / Body Art / Transhumanism/Posthumanism / Cyborg Anthropology / Virtual Reality / Transhumanismo / Sociología Del Cuerpo / Absence / Filosofía Del Cuerpo / Arts and Humanities / Análisis del cuerpo en el arte / Realidad Virtual / Presence/absence / The Body In Art / Cyborg Art / Arte Y Cuerpo / Cuerpo y tecnología / Body Art / Transhumanism/Posthumanism / Cyborg Anthropology / Virtual Reality / Transhumanismo / Sociología Del Cuerpo / Absence / Filosofía Del Cuerpo / Arts and Humanities / Análisis del cuerpo en el arte / Realidad Virtual / Presence/absence / The Body In Art / Cyborg Art / Arte Y Cuerpo / Cuerpo y tecnología

Distributed Interoperable Virtual Environments

Software Engineering / Software Maintenance / Distributed System / Control Systems / Virtual Reality / Programming / Navigation / Distributed Processing / Virtual Environment / Graphics / Open Systems / Application Software / Programming / Navigation / Distributed Processing / Virtual Environment / Graphics / Open Systems / Application Software

A Comparative Evaluation of Control Interfaces for a Robotic-Aided Endoscopic Capsule Platform

Mechanical Engineering / Pathology / Statistical Analysis / Magnetic Resonance Imaging / User Interface / Virtual Reality / User interfaces / Reliability / Telerobotics / Gastrointestinal Tract / Haptic Device / Wireless Capsule Endoscopy / Electrical And Electronic Engineering / Capsule Endoscopy / Control Algorithm / Magnetic resonance image / Virtual Reality / User interfaces / Reliability / Telerobotics / Gastrointestinal Tract / Haptic Device / Wireless Capsule Endoscopy / Electrical And Electronic Engineering / Capsule Endoscopy / Control Algorithm / Magnetic resonance image

Learning Distributed Activities Inside 3D Virtual S paces

Virtual Reality (Computer Graphics) / Virtual Reality / Virtual Environment

Aproximación a un modelo de representación virtual lúdico (MRVL). Virtual Self, narcisismo y ausencia de sentido.

Game Theory / Game studies / Virtual Reality (Computer Graphics) / Virtual Environments / Virtual Communities / Video Games and Learning / Game/Simulation use in education / Computer Games Technology / Video Games / Use of story-telling in games / Multiplayer Online Games / Video Game Theory / Virtual Art & Virtual Reality / Digital Games / Virtual Worlds / Computer Games Education / Role-playing Game Theory / Games for Learning / Educational Games / Ethics of Play in Virtual Spaces / Virtual Reality / Computer Games / Games / Video game addiction / Virtual Learning / Psychology of Video Games / Game Spaces / Role Playing Games / narrative, multimedia, immersive virtual environments, simulation, and instructional games for development of positive self-efficacy and improved performance for K20+ learners in concepts traditionally difficult to teach and/or learn. / Ethics, Virtual Worlds, Cyberlaw / Virtual Revolution / Comunidades virtuales y redes y medios sociales online / Video Games and Learning / Game/Simulation use in education / Computer Games Technology / Video Games / Use of story-telling in games / Multiplayer Online Games / Video Game Theory / Virtual Art & Virtual Reality / Digital Games / Virtual Worlds / Computer Games Education / Role-playing Game Theory / Games for Learning / Educational Games / Ethics of Play in Virtual Spaces / Virtual Reality / Computer Games / Games / Video game addiction / Virtual Learning / Psychology of Video Games / Game Spaces / Role Playing Games / narrative, multimedia, immersive virtual environments, simulation, and instructional games for development of positive self-efficacy and improved performance for K20+ learners in concepts traditionally difficult to teach and/or learn. / Ethics, Virtual Worlds, Cyberlaw / Virtual Revolution / Comunidades virtuales y redes y medios sociales online

A spatial model of interaction in large virtual environments

Computer Architecture / Distributed System / Virtual Space / Virtual Reality / Object Oriented Modelling and Design / Virtual Environment / Group Interaction / Spatial Model / Virtual Environment / Group Interaction / Spatial Model

Integración de Simulaciones en Entornos de Visualización Inmersiva

Training / Virtual Reality / Digital Terrain Models / Inmersive Worlds

Photorealistic Large-Scale Urban City Model Reconstruction

Computer Graphics / Structural Engineering / Scenario planning / Virtual Reality / Optical Sensor / Virtual Environment / General / Computer Graphic / Large Scale / Virtual Environment / General / Computer Graphic / Large Scale

A Comparative Evaluation of Control Interfaces for a Robotic-Aided Endoscopic Capsule Platform

Mechanical Engineering / Pathology / Statistical Analysis / Magnetic Resonance Imaging / User Interface / Virtual Reality / User interfaces / Reliability / Telerobotics / Gastrointestinal Tract / Haptic Device / Wireless Capsule Endoscopy / Electrical And Electronic Engineering / Capsule Endoscopy / Control Algorithm / Magnetic resonance image / Virtual Reality / User interfaces / Reliability / Telerobotics / Gastrointestinal Tract / Haptic Device / Wireless Capsule Endoscopy / Electrical And Electronic Engineering / Capsule Endoscopy / Control Algorithm / Magnetic resonance image

Virtopia: Emotional Experiences in Virtual Environments

Virtual Reality (Computer Graphics) / Virtual Environments / Virtual Art & Virtual Reality / Virtual Reality

Integración de Simulaciones en Entornos de Visualización Inmersiva

Training / Virtual Reality / Digital Terrain Models / Inmersive Worlds

A conceptual model to design partially virtual communities

Virtual Community / Virtual Space / Literature Review / Virtual Reality / Face to Face / Conceptual Model / Online Community / Field Study / Sustainable community / Internet / Conceptual Model / Online Community / Field Study / Sustainable community / Internet

A hierarchical component model for large parallel interactive applications

Distributed Computing / Scientific Visualization / Middleware / Virtual Reality / Case Study / Design Pattern / Data Flow Graph / Interactive application / Computational Steering / Component composition / Data Stream / Component Model / Design Pattern / Data Flow Graph / Interactive application / Computational Steering / Component composition / Data Stream / Component Model
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